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Tino van der Kraan

Gamescom 2014 Report: Day 1August 14, 2014

By Tino

As some of you might know, Fragments of Him was selected as one of the 10 games that are playable at Gamescom this year. Supported by the The Creative Industries Fund NL, we are fortunate enough to have received an arcade cabinet spot at the Holland Pavilion this year.

Gamescom1 Unfortunately, I forgot to take a picture of the pavilion how it currently looks although I did find an image (courtesy of Control Online) of the place while it was under construction. They have done an awesome job representing the games on the side of the pavilion as well.

Photomerge of two pictures

Photomerge of two pictures

The Holland Pavilion will still be open until Friday I believe. Afterwards, we get to face the huge crowd in the entire Koelnmesse (which is huge) from Saturday until Sunday. Some said that Gamescom is expecting over 300.000 people to show up. I have personally not been in Cologne before although I really marvel at the awesome looking city I’ve encountered these past two days. Gamescom3 We are staying at a place fairly near the Koelnmesse with a breathtaking view. Gamescom4 Today we went for some food and drinks with the other developers at the pavilion and generally had a great day. The people that have played Fragments of Him and have seen the teaser have been really positive in their reactions. We have seen some familiar faces from press, companies and players, although most of the people stopping by at the stand today were new to us and it has been exciting to meet them and see them play our game. Tomorrow, we will be at the booth for roughly 10 hours to explain Fragments of Him to people and why we think people should play it. The tagline that Mata came up with is working pretty well so far which is: “Do you want to play the saddest game on Gamescom?” Even though we have no real way of knowing, the emotional responses of some of the players do seem to give us the impression that we aren’t far off with that claim. That’s been the short report on our first full day of the Gamescom experience. Hopefully, I’ll find the time and resources to give you another update tomorrow.

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