Based in Breda, The Netherlands

Release date:
OUYA: July 10th, 2013
Play Store: November 13th, 2013
App Store: November 13th, 2013

Android Google Play store
Apple App Store


Regular Price:



Thrilling speeds and knee jerk reactions await you in Small Bang Theory as you race your atom through a particle accelerator. Powerups will boost your score and help you survive long enough to reach the top of the chart.


Small Bang Theory is a game conceived during the Global Game Jam 2012 in Breda. The game was originally created by a team called Artless Bastards and with the game they won the best game award at the jam in Breda. We realized that the game had potential and approached the team, consisting of Ruud van Asseldonk Quincy Tynes Jamie Visser Designers: Arie Gijsenberg Sidney Kupers, with the question whether they were interested in allowing us to publish the game. A few beers and exchanged words later SassyBot Studio was ready to take Small Bang Theory into production.

The SassyBot development team started production after a few of the team members had submitted their graduation work for a bachelor’s degree. A number of weeks later the game was set to be published on OUYA. Development was very typical for an indie studio as we worked on borrowed consoles and hardware in order to finish the game developed out of a bedroom. We were also a victim of a delayed OUYA development kit which set us back a few days although luckily a local game designer helped us out by lending us his kit.

A valuable lesson learnded from development is to spend at least as much time marketing a game as it takes creating it. Like others releasing on OUYA, we also experienced disappointing sales. Because we believe the game is good fun to take on the road we optimized Small Bang Theory for an Android and iOS release. This time around we have taken the marketing aspect of publishing a lot more serious.


  • Portable Arcade Action
  • Powerups for survival and score multipliers
  • Traverse several explosion riddled stages
  • Insane twitch reaction provoking speeds
  • Save your highest score to brag with





Download press package
(102MB zip)

Awards & Recognition

  • Casual Connect Indie Showcase Selection. Casual Connect, 11-13 February, 2014

Selected Articles

  • "The game is beautifully simple and can be mastered with a certain degree of tact."
    - 4-One Gaming, Facebook, 4-One Gaming
  • "Small Bang Theory looks to be a great new addition to the reflex-action genre that shouldn’t be passed up. It’s sure to be a real blast! Head over to Google Play and grab this gem today!"
    - SuperGameDroid, SuperGameDroid
  • "simple and fun […] 4/5"
    - Scrabsilicious, Youtube, Scrabsilicious
  • "Very fun, very quick reaction game."
    - Otakupunk, Youtube, Otakupunk

Request Press Copy

Please request a press copy by sending an email to smallbangtheory@sassybot.com.

About Sassybot

More information
More information on Sassybot, our logo & relevant media are available here.

Small Bang Theory Credits

Johnny G. Mills
Producer & Programming

Tino van der Kraan

Elwin Verploegen
Lead Programmer

Arie Gijsenbergh
Design of original concept

Sidney Kupers
Design of original concept

Jamie Visser
Programmer of original concept

Quincy Tynes
Programmer of original concept

Ruud van Asseldonk
Programmer of original concept






press kit template by Rami Ismail (Vlambeer) & inspired by Andreas Zecher (madebypixelate)