Dragon Monastery
Unreal Deathmatch Monastery
June 2012
32 working days
The Dragon Monastery is a deathmatch level for Unreal Tournament developed during the 2nd year of IGAD, employing a multitude of disciplines. The stages of this project, each stage taking 8 weeks, are level design, world modeling, texturing, and lighting. The level depicts a monastery in ruins, serving as a dragon’s lair, on a moonlit night.
Credits
Thomas BuijtenwegLevel Design
Tino van der KraanModeling, Sculpting
Matthias KapuvariArt Director, Texturing, Lighting/Compositing
Malte LangheimProduction Design, Texturing, Materials, Scene Dressing
Rick van den BergModeling, Sculpting
Jeroen TanisModeling, Sculpting
Simon van den BroekModeling, Sculpting
Siim RimmModeling, Sculpting, Scene Dressing
Jordy KnoopModeling, Sculpting, Texturing
Bryan NoterModeling, Sculpting
Simen StroekModeling, Sculpting, Materials, Special FX

