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Tino van der Kraan

Baked Soft Shadows in Unity 5November 20, 2015

By Tino

This blog shares some insights into soft shadows when baking lights in Unity 5. Light baking is a technique in the field of computer graphics where computationally expensive virtual lighting operations produce textures called lightmaps. Lightmap information baked into these textures are then used to display a virtual scene as if it was affected by real-time lights at […]