Announcing: Duck Simulator 2014April 1, 2014
Ducks are fascinating creatures. Ever since my parents took me to feed the ducks when I was little, I wanted to know what it felt like to be a duck. When I told friends and family, they seemed to understand. Without their (forceful) ‘assistance’ we wouldn’t be at the point at which we are now. Several years (and funny farms) later, we are ready to announce that we are working on Duck Simulator 2014.
In Duck Simulator 2014 you finally get to experience life as a duck. Armed with your wings and fearsome quack not even James Pond can float in your way. Cruise and strut your way from puddles to lakes. Become the game as either the floathsome Nathan Drake or loafely Daisy Duck. In Duck Simulator 2014, you start the game in a dark closed off space when you realize; It’s a duck in a box! The tear jerking plot eventually reveals that you have been left as an inbread.
In reality, a duck’s life is tough and everyone seems to be out to get you. Avoid large groups of hostile birds or you might get flocked up. Overcome numerous puzzles designed to make you sink. Along the way, you come across moral choices. Will you help your fellow fowl or tell them to duck off? In a few encounters, for example, you get the chance to flip some birds in order to save them from a watery grave. If you’re lucky, you might even save the young Robert Drowning Jr.
Robert Drowning Jr.
In order to realize this epic task we make use of some cutting edge, next gen, technology in order to capture the most breathtaking performances imaginable. The game engine runs on custom technology that utilizes and extraordinary amount of floats. Motion capture was the first thing that came to mind when the idea for this game was first pitch. An obvious choice, really. What’s been more difficult is trying to nail the perfect performance. It made us wonder what it means to be a bird. Some of that internal exploration has been pretty emotional and life changing. What you can see below is without a doubt the most gut wrenching performance we have managed to capture and really illustrates what this project means to us.
Truly, a breadtaking performance.
After we capture a performance, we clean up the data which results in an animation similar to what you see below. Beautiful if you ask me.
The end result of a motion capture recording after processing.
Unlike many of our other projects, we didn’t just wing this pitch. In case you haven’t heard, bird is the word! Recent aerial appearances by upset or fapping birds have made it apparent that birds are extremely successful. Considering the quality we have on our hands, we are sure that this project can’t possibly fail.
Gameplay prototype
To ensure a soaring success, we believe that keeping a development blog on Breaddit is something that our supporters would appreciate. Additionally, you can become a folwlower on the fluttering fly message service Twitter and get first peck on our updates. Finally, we are considering to start a Quackstarter where patrons can be benefactors of the cause and take this concept from hatch to heights. If you put your quack into it, we will be able to add the following to the game:
Amongst our supporters, we will distribute recognition titles where they are due. Curious to find out what these are? Ponder no more and read on.
We really hope you’ll help us make this project take flight and give it the airtime it deserves. Without your devoted support we won’t be able to run a Quackstarter as described above. Thank you for your time and keep yourself afloat.